{"id":1746,"date":"2023-05-25T00:40:00","date_gmt":"2023-05-25T00:40:00","guid":{"rendered":"https:\/\/saber.games\/?p=1746"},"modified":"2023-06-01T13:47:04","modified_gmt":"2023-06-01T13:47:04","slug":"a-brief-qa-with-sabers-coo","status":"publish","type":"post","link":"https:\/\/saber.games\/cs\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/","title":{"rendered":"Kr\u00e1tk\u00e9 ot\u00e1zky a odpov\u011bdi s COO Sabre"},"content":{"rendered":"<p><strong>Odpov\u011bdi Andrey Iones, provozn\u00edho \u0159editele, Sabre Interactive<\/strong><\/p>\n\n\n\n<p><strong>Mnoho odborn\u00edk\u016f poukazuje na to, \u017ee technologick\u00e9 spole\u010dnosti v t\u011bchto dnech proch\u00e1zej\u00ed t\u011b\u017ek\u00fdmi \u010dasy. V posledn\u00ed dob\u011b doch\u00e1zelo k mnoha propou\u0161t\u011bn\u00edm, n\u011bkter\u00e9 firmy se dokonce zav\u00edraly, co\u017e vedlo k tomu, \u017ee o pr\u00e1ci p\u0159i\u0161ly stovky zam\u011bstnanc\u016f. Pro\u010d se to podle v\u00e1s d\u011bje?<\/strong><\/p>\n\n\n\n<p>Pravda, takov\u00e9 zpr\u00e1vy jsme v\u00eddali a\u017e p\u0159\u00edli\u0161 \u010dasto. Konkurence neust\u00e1le roste, ka\u017ed\u00fdm rokem vych\u00e1z\u00ed v\u00edce a v\u00edce her. Pokud nevytvo\u0159\u00edte hru, kter\u00e1 hr\u00e1\u010de oslov\u00ed a jej\u00ed prodeje se nerozjedou, p\u0159ijdete o pen\u00edze nebo dokonce o sv\u00e9 studio. Chcete-li vytvo\u0159it vysoce kvalitn\u00ed hru, pot\u0159ebujete profesion\u00e1ly, pravd\u011bpodobn\u011b nejlep\u0161\u00ed. Ale ani t\u011bch nen\u00ed mnoho. Pokud je v\u010das nenajmete vy, p\u0159ijme je n\u011bkdo jin\u00fd.<\/p>\n\n\n\n<p>B\u011bhem pandemie zaznamenal hern\u00ed pr\u016fmysl obrovskou podporu, ale nyn\u00ed, s pokra\u010duj\u00edc\u00ed reces\u00ed, lid\u00e9 neutr\u00e1cej\u00ed za z\u00e1bavu tolik jako d\u0159\u00edve. Toto je jen n\u011bkolik d\u016fvod\u016f.<\/p>\n\n\n\n<p><strong>Jak se Sabre Interactive vypo\u0159\u00e1d\u00e1 s takov\u00fdmi v\u00fdzvami? Sabre m\u00e1 v\u00edce ne\u017e 20 studi\u00ed v Evrop\u011b, Severn\u00ed a Ji\u017en\u00ed Americe s 3500 zam\u011bstnanci. Udr\u017eet mezin\u00e1rodn\u00ed spole\u010dnost takov\u00e9ho rozsahu v chodu jist\u011b nen\u00ed snadn\u00e9.<\/strong><\/p>\n\n\n\n<p>\u0160avle je obrovsk\u00e1, o tom nen\u00ed pochyb. Tak\u00e9 neust\u00e1le rosteme a loni jsme otev\u0159eli novou kancel\u00e1\u0159 v Arm\u00e9nii. Na\u0161t\u011bst\u00ed jsme nem\u011bli v cel\u00e9 spole\u010dnosti propou\u0161t\u011bn\u00ed, ale n\u011bkdy je nutn\u00e1 optimalizace. P\u0159edstavte si hern\u00ed studio jako \u017eiv\u00fd organismus. Vyv\u00edj\u00ed se a p\u0159izp\u016fsobuje se vn\u011bj\u0161\u00edm podm\u00ednk\u00e1m, co\u017e znamen\u00e1, \u017ee jsou prov\u00e1d\u011bny zm\u011bny, jak na struktur\u00e1ln\u00ed, tak na vysok\u00e9 \u00farovni, k dosa\u017een\u00ed c\u00edl\u016f studia. Ned\u00e1vno jsme nap\u0159\u00edklad jmenovali Aleksandra Torgovkina nov\u00fdm \u0159editelem Bytexu, na\u0161eho QA studia. Ji\u017e \u0159adu let \u0161kol\u00ed zam\u011bstnance Bytexu a pod\u00edl\u00ed se na navrhov\u00e1n\u00ed vzd\u011bl\u00e1vac\u00edch program\u016f pro QA specialisty, tak\u017ee jsme si jisti, \u017ee se studio pod jeho veden\u00edm bude jen zlep\u0161ovat. Tak\u00e9 jsme zredukovali na\u0161e webov\u00e9 a mobiln\u00ed projekty, abychom se zam\u011b\u0159ili na to, co um\u00edme nejl\u00e9pe \u2013 v\u00fdvoj pr\u00e9miov\u00fdch her pro PC a konzole.<\/p>\n\n\n\n<p><strong>I p\u0159es v\u00fdzvy, kter\u00e9 se na trhu vyskytuj\u00ed, Sabre pokra\u010duje ve vytv\u00e1\u0159en\u00ed her. Jak se Sabre rozhoduje, jakou hru d\u00e1le vyvinout a jak\u00e1 by m\u011bla b\u00fdt? N\u00e1pad\u016f jsou ur\u010dit\u011b des\u00edtky, ne-li stovky, a vybrat ty, kter\u00e9 budou tvo\u0159it budouc\u00ed hru, mus\u00ed b\u00fdt t\u011b\u017ek\u00e9.<\/strong><\/p>\n\n\n\n<p>N\u00e1\u0161 t\u00fdm m\u00e1 bohat\u00e9 zku\u0161enosti v oblasti ak\u010dn\u00edch her, kooperativn\u00edch st\u0159\u00edle\u010dek a simul\u00e1tor\u016f vozidel, tak\u017ee na tom stav\u00edme na\u0161e potrub\u00ed. A ano, m\u00e1me na v\u00fdb\u011br ze stovek n\u00e1pad\u016f. Nejprve v p\u0159edprodukci, pot\u00e9 b\u011bhem v\u00fdvoje, po intern\u00edch diskuz\u00edch, playtestech nebo sch\u016fzk\u00e1ch s vydavateli. Bohu\u017eel nen\u00ed snadn\u00e9 tyto my\u0161lenky zahodit. Mohou b\u00fdt docela brilantn\u00ed a kreativn\u00ed, ale nakonec nech\u00e1te ty, kter\u00e9 v\u00e1m pomohou poskytnout hr\u00e1\u010d\u016fm ten nejlep\u0161\u00ed z\u00e1\u017eitek. Neznamen\u00e1 to v\u0161ak, \u017ee zahozen\u00e9 n\u00e1pady zahod\u00edme. Dost \u010dasto jen \u010dekaj\u00ed na spr\u00e1vn\u00fd \u010das a projekt k realizaci.<\/p>\n\n\n\n<p><strong>A kone\u010dn\u011b, co o\u010dek\u00e1vat od Sabre Interactive v budoucnu? Pl\u00e1nujete na tento rok n\u011bjak\u00e1 velk\u00e1 ozn\u00e1men\u00ed nebo novinky?<\/strong><\/p>\n\n\n\n<p>P\u0159ed t\u00fddnem jsme na PlayStation Showcase 2023 odhalili, \u017ee Saber p\u0159inese Teardown na konzole nov\u00e9 generace koncem tohoto roku. Je to vysoce inovativn\u00ed hra vyvinut\u00e1 Tuxedo Labs a jsme r\u00e1di, \u017ee ji bude moci poznat v\u00edce hr\u00e1\u010d\u016f. A na cest\u011b jsou dal\u0161\u00ed ozn\u00e1men\u00ed, nebudete muset dlouho \u010dekat.<\/p>","protected":false},"excerpt":{"rendered":"<p>Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. There\u2019ve been many layoffs lately, some companies even shut down, resulting in hundreds of employees losing their jobs. In your opinion, why does this happen? True, we\u2019ve been seeing such news much [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[20],"tags":[25],"class_list":["post-1746","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-saber-games","tag-updates"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/saber.games\/cs\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/\" \/>\n<meta property=\"og:locale\" content=\"cs_CZ\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive\" \/>\n<meta property=\"og:description\" content=\"Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. 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