{"id":1746,"date":"2023-05-25T00:40:00","date_gmt":"2023-05-25T00:40:00","guid":{"rendered":"https:\/\/saber.games\/?p=1746"},"modified":"2023-06-01T13:47:04","modified_gmt":"2023-06-01T13:47:04","slug":"a-brief-qa-with-sabers-coo","status":"publish","type":"post","link":"https:\/\/saber.games\/de\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/","title":{"rendered":"Ein kurzes Q&amp;A mit dem COO von Saber"},"content":{"rendered":"<p><strong>Antworten von Andrey Iones, Chief Operating Officer, Saber Interactive<\/strong><\/p>\n\n\n\n<p><strong>Viele Experten weisen darauf hin, dass Technologieunternehmen derzeit schwere Zeiten durchmachen. In letzter Zeit kam es zu vielen Entlassungen, einige Unternehmen mussten sogar schlie\u00dfen, was dazu f\u00fchrte, dass Hunderte von Mitarbeitern ihren Arbeitsplatz verloren. Warum ist das Ihrer Meinung nach so?<\/strong><\/p>\n\n\n\n<p>Stimmt, solche Nachrichten haben wir schon viel zu oft geh\u00f6rt. Die Konkurrenz wird immer gr\u00f6\u00dfer, jedes Jahr werden mehr und mehr Spiele ver\u00f6ffentlicht. Wenn Sie kein Spiel machen, das die Spieler anspricht und dessen Verk\u00e4ufe nicht in die H\u00f6he schnellen, verlieren Sie Geld oder sogar Ihr Studio. Um ein qualitativ hochwertiges Spiel zu machen, brauchen Sie Profis, wahrscheinlich die besten, die es gibt. Aber auch diese gibt es nicht im \u00dcberfluss. Wenn Sie sie nicht rechtzeitig einstellen, wird es jemand anderes tun.<\/p>\n\n\n\n<p>W\u00e4hrend der Pandemie erlebte die Spielebranche einen enormen Aufschwung, doch jetzt, angesichts der anhaltenden Rezession, geben die Menschen nicht mehr so viel f\u00fcr Unterhaltung aus wie fr\u00fcher. Dies sind nur einige Gr\u00fcnde.<\/p>\n\n\n\n<p><strong>Wie bew\u00e4ltigt Saber Interactive solche Herausforderungen? Saber hat \u00fcber 20 Studios in Europa, Nord- und S\u00fcdamerika und besch\u00e4ftigt 3500 Mitarbeiter. Es ist sicher nicht einfach, ein internationales Unternehmen dieser Gr\u00f6\u00dfenordnung am Laufen zu halten.<\/strong><\/p>\n\n\n\n<p>Saber ist riesig, daran besteht kein Zweifel. Wir wachsen auch weiter und haben letztes Jahr ein neues B\u00fcro in Armenien er\u00f6ffnet. Gl\u00fccklicherweise gab es keine Entlassungen im gesamten Unternehmen, aber manchmal ist eine Optimierung notwendig. Stellen Sie sich ein Spielestudio als lebenden Organismus vor. Es entwickelt sich weiter und passt sich den \u00e4u\u00dferen Bedingungen an, was bedeutet, dass sowohl auf struktureller als auch auf h\u00f6herer Ebene \u00c4nderungen vorgenommen werden, um die Ziele des Studios zu erreichen. So haben wir beispielsweise k\u00fcrzlich Aleksandr Torgovkin zum neuen Direktor von Bytex, unserem QA-Studio, ernannt. Er schult seit vielen Jahren die Mitarbeiter von Bytex und war an der Entwicklung von Schulungsprogrammen f\u00fcr QA-Spezialisten beteiligt. Wir sind also sicher, dass das Studio unter seiner Leitung nur noch besser werden wird. Au\u00dferdem haben wir unsere Web- und Mobilprojekte verkleinert, um uns auf das zu konzentrieren, was wir am besten k\u00f6nnen \u2013 die Entwicklung von Premium-Spielen f\u00fcr PC und Konsolen.<\/p>\n\n\n\n<p><strong>Trotz der Herausforderungen auf dem Markt entwickelt Saber weiterhin Spiele. Wie entscheidet Saber, welches Spiel als n\u00e4chstes entwickelt wird und wie es aussehen soll? Es werden sicherlich Dutzende, wenn nicht Hunderte von Ideen generiert, und die Auswahl der Ideen, die das zuk\u00fcnftige Spiel bilden werden, muss schwierig sein.<\/strong><\/p>\n\n\n\n<p>Unser Team verf\u00fcgt \u00fcber umfassende Erfahrung mit Actionspielen, kooperativen Shootern und Fahrzeugsimulatoren, daher bauen wir unsere Pipeline darauf auf. Und ja, wir m\u00fcssen aus Hunderten von Ideen ausw\u00e4hlen. Zuerst in der Vorproduktion, dann w\u00e4hrend der Entwicklung, nach internen Diskussionen, Spieletests oder Treffen mit Herausgebern. Leider ist es nicht einfach, diese Ideen zu verwerfen. Sie k\u00f6nnen ziemlich brillant und kreativ sein, aber am Ende bleiben diejenigen \u00fcbrig, die Ihnen helfen, den Spielern das beste Erlebnis zu bieten. Das bedeutet jedoch nicht, dass wir die verworfenen Ideen wegwerfen. Oft warten sie nur auf den richtigen Zeitpunkt und das richtige Projekt, um umgesetzt zu werden.<\/p>\n\n\n\n<p><strong>Und zum Schluss: Was k\u00f6nnen wir in Zukunft von Saber Interactive erwarten? Sind f\u00fcr dieses Jahr gro\u00dfe Ank\u00fcndigungen oder Ver\u00f6ffentlichungen geplant?<\/strong><\/p>\n\n\n\n<p>Vor einer Woche haben wir beim PlayStation Showcase 2023 bekannt gegeben, dass Saber Teardown noch in diesem Jahr auf Next-Gen-Konsolen bringen wird. Es ist ein hochinnovatives Spiel, das von Tuxedo Labs entwickelt wurde, und wir freuen uns, dass noch mehr Spieler es kennenlernen k\u00f6nnen. Und es sind noch weitere Ank\u00fcndigungen unterwegs, Sie m\u00fcssen nicht lange warten.<\/p>","protected":false},"excerpt":{"rendered":"<p>Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. There\u2019ve been many layoffs lately, some companies even shut down, resulting in hundreds of employees losing their jobs. In your opinion, why does this happen? True, we\u2019ve been seeing such news much [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[20],"tags":[25],"class_list":["post-1746","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-saber-games","tag-updates"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/saber.games\/de\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive\" \/>\n<meta property=\"og:description\" content=\"Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. 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