{"id":1746,"date":"2023-05-25T00:40:00","date_gmt":"2023-05-25T00:40:00","guid":{"rendered":"https:\/\/saber.games\/?p=1746"},"modified":"2023-06-01T13:47:04","modified_gmt":"2023-06-01T13:47:04","slug":"a-brief-qa-with-sabers-coo","status":"publish","type":"post","link":"https:\/\/saber.games\/fr\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/","title":{"rendered":"Une br\u00e8ve s\u00e9ance de questions-r\u00e9ponses avec le COO de Sabre"},"content":{"rendered":"<p><strong>R\u00e9ponses d&#039;Andrey Iones, directeur de l&#039;exploitation, Sabre Interactive<\/strong><\/p>\n\n\n\n<p><strong>De nombreux experts soulignent que les entreprises technologiques traversent actuellement des temps difficiles. Il y a eu de nombreux licenciements ces derniers temps, certaines entreprises ont m\u00eame ferm\u00e9 leurs portes, entra\u00eenant la perte d&#039;emploi de centaines d&#039;employ\u00e9s. \u00c0 votre avis, pourquoi cela se produit-il ?<\/strong><\/p>\n\n\n\n<p>Il est vrai que nous avons entendu de telles nouvelles trop souvent. La concurrence ne cesse de cro\u00eetre, de plus en plus de jeux sortent chaque ann\u00e9e. Si vous ne cr\u00e9ez pas un jeu qui plaise aux joueurs et que ses ventes ne d\u00e9collent pas, vous perdrez de l&#039;argent, voire votre studio. Pour cr\u00e9er un jeu de haute qualit\u00e9, vous avez besoin de professionnels, probablement les meilleurs. Mais ceux-ci ne sont pas non plus abondants. Si vous ne les embauchez pas \u00e0 temps, quelqu&#039;un d&#039;autre le fera.<\/p>\n\n\n\n<p>Pendant la pand\u00e9mie, l\u2019industrie du jeu vid\u00e9o a re\u00e7u un formidable essor, mais aujourd\u2019hui, avec la r\u00e9cession actuelle, les gens ne d\u00e9pensent plus autant en divertissement qu\u2019avant. Ce ne sont l\u00e0 que quelques raisons.<\/p>\n\n\n\n<p><strong>Comment Saber Interactive fait-il face \u00e0 de tels d\u00e9fis ? Sabre poss\u00e8de plus de 20 studios en Europe, en Am\u00e9rique du Nord et en Am\u00e9rique du Sud, et emploie 3 500 personnes. Il n\u2019est s\u00fbrement pas facile de faire fonctionner une entreprise internationale d\u2019une telle envergure.<\/strong><\/p>\n\n\n\n<p>Saber est \u00e9norme, cela ne fait aucun doute. Nous poursuivons \u00e9galement notre croissance et nous avons ouvert un nouveau bureau en Arm\u00e9nie l&#039;ann\u00e9e derni\u00e8re. Heureusement, nous n&#039;avons pas eu de licenciements dans l&#039;ensemble de l&#039;entreprise, mais une optimisation est parfois n\u00e9cessaire. Consid\u00e9rez un studio de jeux comme un organisme vivant. Il \u00e9volue et s&#039;adapte aux conditions ext\u00e9rieures, ce qui signifie que des changements sont apport\u00e9s, tant au niveau structurel qu&#039;au niveau \u00e9lev\u00e9, pour atteindre les objectifs du studio. Par exemple, nous avons r\u00e9cemment nomm\u00e9 Aleksandr Torgovkin au poste de nouveau directeur de Bytex, notre studio d&#039;assurance qualit\u00e9. Il forme les employ\u00e9s de Bytex depuis de nombreuses ann\u00e9es et a particip\u00e9 \u00e0 la conception de programmes de formation pour les sp\u00e9cialistes de l&#039;assurance qualit\u00e9. Nous sommes donc s\u00fbrs que le studio ne fera que s&#039;am\u00e9liorer sous sa direction. Nous avons \u00e9galement r\u00e9duit nos projets Web et mobiles pour nous concentrer sur ce que nous faisons de mieux : d\u00e9velopper des jeux premium pour PC et consoles.<\/p>\n\n\n\n<p><strong>M\u00eame face aux d\u00e9fis du march\u00e9, Saber continue de cr\u00e9er des jeux. Comment Saber d\u00e9cide-t-il quel jeu d\u00e9velopper ensuite et \u00e0 quoi il devrait ressembler ? Il y a certainement des dizaines, voire des centaines, d\u2019id\u00e9es g\u00e9n\u00e9r\u00e9es, et choisir celles qui formeront le futur jeu doit \u00eatre difficile.<\/strong><\/p>\n\n\n\n<p>Notre \u00e9quipe poss\u00e8de une riche expertise dans les jeux d\u2019action, les jeux de tir coop\u00e9ratifs et les simulateurs de v\u00e9hicules, c\u2019est pourquoi nous construisons notre pipeline autour de cela. Et oui, nous devons choisir parmi des centaines d\u2019id\u00e9es. D\u2019abord en pr\u00e9-production, puis pendant le d\u00e9veloppement, apr\u00e8s des discussions internes, des playtests ou des rencontres avec les \u00e9diteurs. Il n\u2019est malheureusement pas facile d\u2019\u00e9carter ces id\u00e9es. Ils peuvent \u00eatre assez brillants et cr\u00e9atifs, mais au final, vous laissez ceux qui vous aideront \u00e0 offrir la meilleure exp\u00e9rience aux joueurs. Cependant, cela ne signifie pas que nous rejetons les id\u00e9es rejet\u00e9es. Bien souvent, ils attendent simplement le bon moment et le bon projet pour se concr\u00e9tiser.<\/p>\n\n\n\n<p><strong>Enfin, qu\u2019attendre de Sabre Interactive \u00e0 l\u2019avenir ? Avez-vous des annonces ou des sorties importantes pr\u00e9vues pour cette ann\u00e9e ?<\/strong><\/p>\n\n\n\n<p>Il y a une semaine, lors du PlayStation Showcase 2023, nous avons r\u00e9v\u00e9l\u00e9 que Saber apporterait Teardown aux consoles de nouvelle g\u00e9n\u00e9ration plus tard cette ann\u00e9e. Il s&#039;agit d&#039;un jeu tr\u00e8s innovant d\u00e9velopp\u00e9 par Tuxedo Labs, et nous sommes heureux que davantage de joueurs puissent le conna\u00eetre. Et il y a d&#039;autres annonces en route, vous n&#039;aurez pas \u00e0 attendre longtemps.<\/p>","protected":false},"excerpt":{"rendered":"<p>Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. There\u2019ve been many layoffs lately, some companies even shut down, resulting in hundreds of employees losing their jobs. In your opinion, why does this happen? True, we\u2019ve been seeing such news much [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[20],"tags":[25],"class_list":["post-1746","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-saber-games","tag-updates"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/saber.games\/fr\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive\" \/>\n<meta property=\"og:description\" content=\"Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. 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