{"id":1746,"date":"2023-05-25T00:40:00","date_gmt":"2023-05-25T00:40:00","guid":{"rendered":"https:\/\/saber.games\/?p=1746"},"modified":"2023-06-01T13:47:04","modified_gmt":"2023-06-01T13:47:04","slug":"a-brief-qa-with-sabers-coo","status":"publish","type":"post","link":"https:\/\/saber.games\/pt\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/","title":{"rendered":"Uma breve sess\u00e3o de perguntas e respostas com o COO do Sabre"},"content":{"rendered":"<p><strong>Respostas de Andrey Iones, Diretor de Opera\u00e7\u00f5es, Sabre Interactive<\/strong><\/p>\n\n\n\n<p><strong>Muitos especialistas apontam que as empresas de tecnologia est\u00e3o passando por momentos dif\u00edceis atualmente. Tem havido muitas demiss\u00f5es ultimamente, algumas empresas at\u00e9 fecharam, resultando na perda de empregos de centenas de funcion\u00e1rios. Na sua opini\u00e3o, por que isso acontece?<\/strong><\/p>\n\n\n\n<p>\u00c9 verdade que temos visto essas not\u00edcias com muita frequ\u00eancia. A competi\u00e7\u00e3o est\u00e1 cada vez maior, mais e mais jogos s\u00e3o lan\u00e7ados a cada ano. Se voc\u00ea n\u00e3o fizer um jogo que agrade aos jogadores e suas vendas n\u00e3o decolarem, voc\u00ea perder\u00e1 dinheiro ou at\u00e9 mesmo seu est\u00fadio. Para fazer um jogo de alta qualidade, voc\u00ea precisa de profissionais, provavelmente os melhores que existem. Mas estes tamb\u00e9m n\u00e3o s\u00e3o abundantes. Se voc\u00ea n\u00e3o os contratar a tempo, outra pessoa o far\u00e1.<\/p>\n\n\n\n<p>Durante a pandemia, a ind\u00fastria dos jogos recebeu um enorme impulso, mas agora, com a recess\u00e3o em curso, as pessoas n\u00e3o gastam tanto em entretenimento como costumavam. Estas s\u00e3o apenas algumas raz\u00f5es.<\/p>\n\n\n\n<p><strong>Como o Sabre Interactive lida com esses desafios? O Sabre possui mais de 20 est\u00fadios na Europa, Am\u00e9rica do Norte e do Sul, com 3.500 pessoas empregadas. Certamente n\u00e3o \u00e9 f\u00e1cil manter em funcionamento uma empresa internacional de tal escala.<\/strong><\/p>\n\n\n\n<p>O Sabre \u00e9 enorme, n\u00e3o h\u00e1 d\u00favida disso. Tamb\u00e9m continuamos a crescer e abrimos um novo escrit\u00f3rio na Arm\u00e9nia no ano passado. Felizmente n\u00e3o tivemos demiss\u00f5es em toda a empresa, mas \u00e0s vezes a otimiza\u00e7\u00e3o \u00e9 necess\u00e1ria. Pense em um est\u00fadio de jogos como um organismo vivo. Evolui e adapta-se \u00e0s condi\u00e7\u00f5es externas, o que significa que s\u00e3o feitas mudan\u00e7as, tanto estruturais como de alto n\u00edvel, para atingir os objetivos do est\u00fadio. Por exemplo, nomeamos recentemente Aleksandr Torgovkin como o novo diretor da Bytex, nosso est\u00fadio de controle de qualidade. Ele treina funcion\u00e1rios da Bytex h\u00e1 muitos anos e participou da elabora\u00e7\u00e3o de programas educacionais para especialistas em controle de qualidade, por isso temos certeza de que o est\u00fadio s\u00f3 melhorar\u00e1 sob sua lideran\u00e7a. Al\u00e9m disso, reduzimos nossos projetos web e m\u00f3veis para nos concentrarmos no que fazemos de melhor: desenvolver jogos premium para PC e consoles.<\/p>\n\n\n\n<p><strong>Mesmo com os desafios do mercado, o Sabre continua fazendo jogos. Como o Sabre decide qual jogo desenvolver a seguir e como deveria ser? Com certeza existem dezenas, sen\u00e3o centenas, de ideias geradas, e escolher aquelas que formar\u00e3o o futuro jogo deve ser dif\u00edcil.<\/strong><\/p>\n\n\n\n<p>Nossa equipe tem vasta experi\u00eancia em jogos de a\u00e7\u00e3o, jogos de tiro cooperativos e simuladores de ve\u00edculos, por isso constru\u00edmos nosso pipeline em torno disso. E sim, temos que escolher entre centenas de ideias. Primeiro na pr\u00e9-produ\u00e7\u00e3o, depois durante o desenvolvimento, ap\u00f3s discuss\u00f5es internas, testes ou reuni\u00f5es com editores. Infelizmente, n\u00e3o \u00e9 f\u00e1cil descartar essas ideias. Eles podem ser bastante brilhantes e criativos, mas no final voc\u00ea deixa aqueles que o ajudar\u00e3o a entregar a melhor experi\u00eancia aos jogadores. No entanto, isso n\u00e3o significa que joguemos fora as ideias descartadas. Muitas vezes, eles est\u00e3o apenas esperando o momento e o projeto certos para serem implementados.<\/p>\n\n\n\n<p><strong>Por \u00faltimo, o que esperar do Sabre Interactive no futuro? Voc\u00ea tem algum grande an\u00fancio ou lan\u00e7amento planejado para este ano?<\/strong><\/p>\n\n\n\n<p>H\u00e1 uma semana, no PlayStation Showcase 2023, revelamos que Sabre trar\u00e1 Teardown para consoles de pr\u00f3xima gera\u00e7\u00e3o ainda este ano. \u00c9 um jogo altamente inovador desenvolvido pela Tuxedo Labs e estamos felizes que mais jogadores poder\u00e3o conhec\u00ea-lo. E h\u00e1 mais an\u00fancios a caminho, voc\u00ea n\u00e3o ter\u00e1 que esperar muito.<\/p>","protected":false},"excerpt":{"rendered":"<p>Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. There\u2019ve been many layoffs lately, some companies even shut down, resulting in hundreds of employees losing their jobs. In your opinion, why does this happen? True, we\u2019ve been seeing such news much [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":1151,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","footnotes":""},"categories":[20],"tags":[25],"class_list":["post-1746","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-saber-games","tag-updates"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/saber.games\/pt\/blog\/2023\/05\/25\/a-brief-qa-with-sabers-coo\/\" \/>\n<meta property=\"og:locale\" content=\"pt_BR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Brief Q&amp;A with Saber&#039;s COO - Saber Interactive\" \/>\n<meta property=\"og:description\" content=\"Answers by Andrey Iones, Chief Operating Officer, Saber Interactive Many experts point out that tech companies are going through tough times these days. 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